Fig. 2 | Nature Communications

Fig. 2

From: Unmasking Clever Hans predictors and assessing what machines really learn

Fig. 2

Assessing problem-solving capabilities of learning machines using explanation methods. a The Fisher vector classifier trained on the PASCAL VOC 2007 data set focuses on a source tag present in about one-fifth of the horse figures. Removing the tag also removes the ability to classify the picture as a horse. Furthermore, inserting the tag on a car image changes the classification from car to horse. b A neural network learned to play the Atari Pinball game. The model moves the pinball into a scoring switch four times to activate a multiplier (indicated as symbols marked in yellow box) and then maneuvers the ball to score infinitely. This is done purely by “nudging the table” and not by using the flippers. In fact, heatmaps show that the flippers are completely ignored by the model throughout the entire game, as they are not needed to control the movement of the ball. c Development of the relative relevance of different game objects in Atari Breakout over the training time. Relative relevance is the mean relevance of pixels belonging to the object (ball, paddle, tunnel) divided by the mean relevance of all pixels in the frame. Thin lines: six training runs. Thick line: average over the six runs

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